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Specifies which shader generated offsets should included in the position (displacement/WPO etc.)
| Name | EPositionIncludedOffsets |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionLocalPosition.h |
| Include Path | #include "Materials/MaterialExpressionLocalPosition.h" |
Syntax
enum EPositionIncludedOffsets
{
IncludeOffsets,
ExcludeOffsets,
}
Values
| Name | Remarks |
|---|---|
| IncludeOffsets | Position with all material shader offsets applied |
| ExcludeOffsets | Position with no material shader offsets applied |