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PhysicsBody options when bone is hidden
| Name | EPhysBodyOp |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
Syntax
enum EPhysBodyOp
{
PBO_None,
PBO_Term,
PBO_MAX,
}
Values
| Name | Remarks |
|---|---|
| PBO_None | Don't do anything. |
| PBO_Term | Terminate - if you terminate, you won't be able to re-init when unhidden. |
| PBO_MAX |