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A level of significance for a particle system. Used by game code to enable/disable emitters progressively as they move away from the camera or are occluded/off screen.
| Name | EParticleSignificanceLevel |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
| Include Path | #include "ParticleHelper.h" |
Syntax
enum EParticleSignificanceLevel
{
Low,
Medium,
High,
Critical,
UMETA =(Hidden),
}
Values
| Name | Remarks |
|---|---|
| Low | Low significance emitter. Culled first. |
| Medium | Medium significance emitter. |
| High | High significance emitter. Culled last. |
| Critical | Critical emitter. Never culled. |
| UMETA |