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Specifies what types of objects to return from an overlap physics query
If you change this, change GetCollisionChannelFromOverlapFilter() to match
| Name | EOverlapFilterOption |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
enum EOverlapFilterOption
{
OverlapFilter_All,
OverlapFilter_DynamicOnly,
OverlapFilter_StaticOnly,
}
Values
| Name | Remarks |
|---|---|
| OverlapFilter_All | Returns both overlaps with both dynamic and static components |
| OverlapFilter_DynamicOnly | Returns only overlaps with dynamic actors (far fewer results in practice, much more efficient) |
| OverlapFilter_StaticOnly | Returns only overlaps with static actors (fewer results, more efficient) |