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Defines how to speaker map the sound when using the non-spatialized radius feature.
| Name | ENonSpatializedRadiusSpeakerMapMode |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundAttenuation.h |
| Include Path | #include "Sound/SoundAttenuation.h" |
Syntax
enum ENonSpatializedRadiusSpeakerMapMode
{
OmniDirectional,
Direct2D,
Surround2D,
}
Values
| Name | Remarks |
|---|---|
| OmniDirectional | Will blend the 3D sound to an omni-directional sound (equal output mapping in all directions) |
| Direct2D | Will blend the 3D source to the same representation speaker map used when playing the asset 2D. |
| Surround2D | Will blend the 3D source to a multichannel 2D version (i.e. upmix stereo to quad) if rendering in surround. |