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Describes if an actor can enter a low network bandwidth dormant mode
| Name | ENetDormancy |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
enum ENetDormancy
{
DORM_Never,
DORM_Awake,
DORM_DormantAll,
DORM_DormantPartial,
DORM_Initial,
DORM_MAX,
}
Values
| Name | Remarks |
|---|---|
| DORM_Never | This actor can never go network dormant. |
| DORM_Awake | This actor can go dormant, but is not currently dormant. Game code will tell it when it go dormant. |
| DORM_DormantAll | This actor wants to go fully dormant for all connections. |
| DORM_DormantPartial | This actor may want to go dormant for some connections, GetNetDormancy() will be called to find out which. |
| DORM_Initial | This actor is initially dormant for all connection if it was placed in map. |
| DORM_MAX |