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API > API/Runtime > API/Runtime/Engine
| Name | EMobileShadingPath::Type |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/RendererSettings.h |
| Include Path | #include "Engine/RendererSettings.h" |
Syntax
namespace EMobileShadingPath
{
enum Type
{
Forward = 0,
Deferred = 1,
}
}
Values
| Name | Remarks |
|---|---|
| Forward | The default shading path for mobile, supported on all devices. |
| Deferred | Use deferred shading. |