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API > API/Runtime > API/Runtime/Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShaderPrecompileMode.h |
Include | #include "MaterialShaderPrecompileMode.h" |
Syntax
enum EMaterialShaderPrecompileMode
{
None,
Background,
Synchronous,
Default = Background,
}
Values
Name | Description |
---|---|
None | |
Background | |
Synchronous | |
Default |