Navigation
API > API/Runtime > API/Runtime/Engine
| Name | EMaterialShaderPrecompileMode |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShaderPrecompileMode.h |
| Include Path | #include "MaterialShaderPrecompileMode.h" |
Syntax
enum EMaterialShaderPrecompileMode
{
None,
Background,
Synchronous,
Default = Background,
}
Values
| Name | Remarks |
|---|---|
| None | |
| Background | |
| Synchronous | |
| Default |