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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneTypes.h |
| Include | #include "SceneTypes.h" |
Syntax
enum EMaterialProperty
{
MP_EmissiveColor = 0 UMETA(DisplayName = "Emissive"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
UMETA =(DisplayName = "Opacity"),
}
Values
| Name | Description |
|---|---|
| MP_EmissiveColor | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA |
Remarks
EMaterialProperty