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API > API/Runtime > API/Runtime/Engine
| Name | ELumenRayLightingModeOverride |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Scene.h |
| Include Path | #include "Engine/Scene.h" |
Syntax
enum ELumenRayLightingModeOverride
{
Default,
SurfaceCache,
HitLightingForReflections,
HitLighting,
}
Values
| Name | Remarks |
|---|---|
| Default | Use the project default method |
| SurfaceCache | Use Lumen Surface Cache for ray hit lighting. |
| HitLightingForReflections | Calculate lighting at a hit point for reflections. |
| HitLighting | Calculate lighting at a hit point for GI and reflections. |