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Specifies the reference point of the local position. This can be different in some cases, e.g. for instanced meshes.
| Name | ELocalPositionOrigin |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionLocalPosition.h |
| Include Path | #include "Materials/MaterialExpressionLocalPosition.h" |
Syntax
enum ELocalPositionOrigin
{
Instance,
InstancePreSkinning,
Primitive,
}
Values
| Name | Remarks |
|---|---|
| Instance | Position relative to instance |
| InstancePreSkinning | Returns pre-skinned local position for skeletal meshes, usable in vertex shader only. |
| Primitive | Position relative to primitive actor component |