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API > API/Runtime > API/Runtime/Engine
| Name | ELightMapVirtualTextureType |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/VT/LightmapVirtualTexture.h |
| Include Path | #include "VT/LightmapVirtualTexture.h" |
Syntax
enum ELightMapVirtualTextureType
{
LightmapLayer0,
LightmapLayer1,
ShadowMask,
SkyOcclusion,
AOMaterialMask,
Count,
}
Values
| Name | Remarks |
|---|---|
| LightmapLayer0 | |
| LightmapLayer1 | |
| ShadowMask | |
| SkyOcclusion | |
| AOMaterialMask | |
| Count |