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A 2D texture containing lightmap coefficients. Bit-field flags that affects storage (e.g. packing, streaming) and other info about a lightmap.
| Name | ELightMapFlags |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/LightMapTexture2D.h |
| Include Path | #include "Engine/LightMapTexture2D.h" |
Syntax
enum ELightMapFlags
{
LMF_None = 0,
LMF_Streamed = 0x00000001,
}
Values
| Name | Remarks |
|---|---|
| LMF_None | |
| LMF_Streamed |