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Determines in what type of LevelInstance the actor is in, if any.
| Name | ELevelInstanceType |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
Syntax
enum ELevelInstanceType
{
None,
LevelInstance,
LevelInstanceEdit,
LevelInstancePropertyOverride,
}
Values
| Name | Remarks |
|---|---|
| None | |
| LevelInstance | |
| LevelInstanceEdit | |
| LevelInstancePropertyOverride |