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API > API/Runtime > API/Runtime/Engine
| Name | ELevelInstanceFlags |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
Syntax
enum ELevelInstanceFlags
{
None = 0,
IsInEditHierarchy = 1,
HasPropertyOverrides = 2,
HasEditablePropertyOverrides = 4,
}
Values
| Name | Remarks |
|---|---|
| None | |
| IsInEditHierarchy | Actor is inside an Level Instance editing hierarchy (used to show post process effect) |
| HasPropertyOverrides | Actor has property overrides applied |
| HasEditablePropertyOverrides | Actor has property overrides from a top level editable level instance |