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Indicates the type of a level collection, used in FLevelCollection.
| Name | ELevelCollectionType |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
enum ELevelCollectionType
{
DynamicSourceLevels,
DynamicDuplicatedLevels,
StaticLevels,
MAX,
}
Values
| Name | Remarks |
|---|---|
| DynamicSourceLevels | The dynamic levels that are used for normal gameplay and the source for any duplicated collections. |
| DynamicDuplicatedLevels | Gameplay relevant levels that have been duplicated from DynamicSourceLevels if requested by the game. |
| StaticLevels | These levels are shared between the source levels and the duplicated levels, and should contain only static geometry and other visuals that are not replicated or affected by gameplay. |
| MAX |