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Specifies the point during scene rendering that GPU Scene can be written to
| Name | EGPUSceneGPUWritePass |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/MeshBatch.h |
| Include Path | #include "MeshBatch.h" |
Syntax
enum EGPUSceneGPUWritePass
{
None = -1,
PostOpaqueRendering,
Num,
}
Values
| Name | Remarks |
|---|---|
| None | Invalid GPU write pass. Also used to signify writes that occur during upload. |
| PostOpaqueRendering | Writes to the GPU Scene will happen after rendering opaques (as well has after FXSystem post-opaque updates). |
| Num |