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Status of dynamic resolution that depends on project setting cvar, game user settings, and pause
| Name | EDynamicResolutionStatus |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
Syntax
enum EDynamicResolutionStatus
{
Unsupported,
Disabled,
Paused,
Enabled,
DebugForceEnabled,
}
Values
| Name | Remarks |
|---|---|
| Unsupported | Dynamic resolution is not supported by this platform. |
| Disabled | Dynamic resolution is disabled by project setting cvar r.DynamicRes.OperationMode=0 or disabled by game user settings with r.DynamicRes.OperationMode=1. |
| Paused | Dynamic resolution has been paused by game thread. |
| Enabled | Dynamic resolution is currently enabled. |
| DebugForceEnabled | Forced enabled at static resolution fraction for profiling purpose with r.DynamicRes.TestScreenPercentage. |