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Game thread events for dynamic resolution state.
| Name | EDynamicResolutionStateEvent |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/DynamicResolutionState.h |
| Include Path | #include "DynamicResolutionState.h" |
Syntax
enum EDynamicResolutionStateEvent
{
BeginFrame,
EndFrame,
}
Values
| Name | Remarks |
|---|---|
| BeginFrame | Fired at the very begining of the frame. |
| EndFrame | Fired at the very end of the frame. |