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Note: Must match r.DynamicGlobalIlluminationMethod, this is used in URendererSettings.
| Name | EDynamicGlobalIlluminationMethod::Type |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
namespace EDynamicGlobalIlluminationMethod
{
enum Type
{
None,
Lumen,
ScreenSpace,
Plugin,
}
}
Values
| Name | Remarks |
|---|---|
| None | No dynamic Global Illumination method will be used. |
| Lumen | Use Lumen Global Illumination for all lights, emissive materials casting light and SkyLight Occlusion. |
| ScreenSpace | Standalone Screen Space Global Illumination. Low cost, but limited by screen space information. |
| Plugin | Use a plugin for Global Illumination |