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API > API/Runtime > API/Runtime/Engine
| Name | EDynamicForceFeedbackAction::Type |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
Syntax
namespace EDynamicForceFeedbackAction
{
enum Type
{
Start,
Update,
Stop,
}
}
Values
| Name | Remarks |
|---|---|
| Start | |
| Update | |
| Stop |