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Dynamic particle emitter types
NOTE: These are serialized out for particle replay data, so be sure to update all appropriate when changing anything here.
| Name | EDynamicEmitterType |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
| Include Path | #include "ParticleHelper.h" |
Syntax
enum EDynamicEmitterType
{
DET_Unknown = 0,
DET_Sprite,
DET_Mesh,
DET_Beam2,
DET_Ribbon,
DET_AnimTrail,
DET_Custom,
}
Values
| Name | Remarks |
|---|---|
| DET_Unknown | |
| DET_Sprite | |
| DET_Mesh | |
| DET_Beam2 | |
| DET_Ribbon | |
| DET_AnimTrail | |
| DET_Custom |