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Detail mode for scene component rendering, corresponds with the integer value of UWorld::GetDetailMode()
| Name | EDetailMode |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include Path | #include "Components/SceneComponent.h" |
Syntax
enum EDetailMode
{
DM_Low,
DM_Medium,
DM_High,
DM_Epic,
DM_MAX,
}
Values
| Name | Remarks |
|---|---|
| DM_Low | |
| DM_Medium | |
| DM_High | |
| DM_Epic | |
| DM_MAX |