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Enumeration for different Quad Overdraw visualization mode.
| Name | EDebugViewShaderMode |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/DebugViewModeHelpers.h |
| Include Path | #include "DebugViewModeHelpers.h" |
Syntax
enum EDebugViewShaderMode
{
DVSM_None,
DVSM_ShaderComplexity,
DVSM_ShaderComplexityContainedQuadOverhead,
DVSM_ShaderComplexityBleedingQuadOverhead,
DVSM_QuadComplexity,
DVSM_PrimitiveDistanceAccuracy,
DVSM_MeshUVDensityAccuracy,
DVSM_MaterialTextureScaleAccuracy,
DVSM_OutputMaterialTextureScales,
DVSM_RequiredTextureResolution,
DVSM_LODColoration,
DVSM_VisualizeGPUSkinCache,
DVSM_LWCComplexity,
DVSM_MAX,
}
Values
| Name | Remarks |
|---|---|
| DVSM_None | |
| DVSM_ShaderComplexity | |
| DVSM_ShaderComplexityContainedQuadOverhead | |
| DVSM_ShaderComplexityBleedingQuadOverhead | |
| DVSM_QuadComplexity | |
| DVSM_PrimitiveDistanceAccuracy | |
| DVSM_MeshUVDensityAccuracy | |
| DVSM_MaterialTextureScaleAccuracy | |
| DVSM_OutputMaterialTextureScales | |
| DVSM_RequiredTextureResolution | |
| DVSM_LODColoration | |
| DVSM_VisualizeGPUSkinCache | |
| DVSM_LWCComplexity | |
| DVSM_MAX |