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Debug state of the audio system
| Name | EDebugState |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include Path | #include "AudioDevice.h" |
Syntax
enum EDebugState
{
DEBUGSTATE_None,
DEBUGSTATE_IsolateDryAudio,
DEBUGSTATE_IsolateReverb,
DEBUGSTATE_TestLPF,
DEBUGSTATE_TestHPF,
DEBUGSTATE_TestLFEBleed,
DEBUGSTATE_DisableLPF,
DEBUGSTATE_DisableHPF,
DEBUGSTATE_DisableRadio,
DEBUGSTATE_MAX,
}
Values
| Name | Remarks |
|---|---|
| DEBUGSTATE_None | No debug sounds. |
| DEBUGSTATE_IsolateDryAudio | No reverb sounds. |
| DEBUGSTATE_IsolateReverb | Only reverb sounds. |
| DEBUGSTATE_TestLPF | Force LPF on all sources. |
| DEBUGSTATE_TestHPF | Force LPF on all sources. |
| DEBUGSTATE_TestLFEBleed | Bleed all sounds to the LFE speaker. |
| DEBUGSTATE_DisableLPF | Disable any LPF filter effects. |
| DEBUGSTATE_DisableHPF | Disable any LPF filter effects. |
| DEBUGSTATE_DisableRadio | Disable any radio filter effects. |
| DEBUGSTATE_MAX |