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Different ways to create an additive animation
| Name | EConvertToAdditive |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/AnimationUtils.h |
| Include Path | #include "AnimationUtils.h" |
Syntax
enum EConvertToAdditive
{
CTA_RefPose,
CTA_AnimFirstFrame,
CTA_AnimScaled,
CTA_MAX,
}
Values
| Name | Remarks |
|---|---|
| CTA_RefPose | Delta against SkelMesh Reference pose |
| CTA_AnimFirstFrame | Delta against the first frame of another animation |
| CTA_AnimScaled | Delta against another animation. Other animation scaled to match first anim's length |
| CTA_MAX |