Navigation
API > API/Runtime > API/Runtime/Engine
TODO: Add sleep and wake state change types to this enum, so that the OnComponentWake and OnComponentSleep delegates may be deprecated. Doing so would save a couple bytes per primitive component.
| Name | EComponentPhysicsStateChange |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include Path | #include "Components/PrimitiveComponent.h" |
Syntax
enum EComponentPhysicsStateChange
{
Created,
Destroyed,
}
Values
| Name | Remarks |
|---|---|
| Created | |
| Destroyed |