Navigation
API > API/Runtime > API/Runtime/Engine
Strategy used for storing additional cloth deformer mappings depending on the desired use of the RaytracingMinLOD value and of the LODBias console variable.
| Name | EClothLODBiasMode |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
Syntax
enum EClothLODBiasMode
{
MappingsToSameLOD,
MappingsToMinLOD,
MappingsToAnyLOD,
}
Values
| Name | Remarks |
|---|---|
| MappingsToSameLOD | Only store the strict minimum amount of cloth deformer mappings to save on memory usage. |
| MappingsToMinLOD | Store additional cloth deformer mappings to allow raytracing of the cloth elements at RayTracingMinLOD. |
| MappingsToAnyLOD | Store all cloth deformer mappings at the expense of memory usage, to allow raytracing of the cloth elements at any higher LOD. |