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Enum for specifying the source of a bone's rotation.
| Name | EBoneRotationSource |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h |
| Include Path | #include "Animation/AnimTypes.h" |
Syntax
enum EBoneRotationSource
{
BRS_KeepComponentSpaceRotation,
BRS_KeepLocalSpaceRotation,
BRS_CopyFromTarget,
}
Values
| Name | Remarks |
|---|---|
| BRS_KeepComponentSpaceRotation | Don't change rotation at all. |
| BRS_KeepLocalSpaceRotation | Keep forward direction vector relative to the parent bone. |
| BRS_CopyFromTarget | Copy rotation of target to bone. |