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Specifies which player index will pass input to this actor/component
| Name | EAutoReceiveInput::Type |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
namespace EAutoReceiveInput
{
enum Type
{
Disabled,
Player0,
Player1,
Player2,
Player3,
Player4,
Player5,
Player6,
Player7,
}
}
Values
| Name | Remarks |
|---|---|
| Disabled | |
| Player0 | |
| Player1 | |
| Player2 | |
| Player3 | |
| Player4 | |
| Player5 | |
| Player6 | |
| Player7 |