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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AudioDeviceManager.h |
| Include | #include "AudioDeviceManager.h" |
Syntax
enum EAudioDeviceScope
{
Default,
Shared,
Unique,
}
Values
| Name | Description |
|---|---|
| Default | Default to the behavior specified by the editor preferences. |
| Shared | Use an audio device that can be shared by multiple worlds. |
| Unique | Create a new audio device specifically for this handle. |
Remarks
This enum is used in FAudioDeviceManager::RequestAudioDevice to map a given UWorld to an audio device.