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This enum is used in FAudioDeviceManager::RequestAudioDevice to map a given UWorld to an audio device.
| Name | EAudioDeviceScope |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDeviceManager.h |
| Include Path | #include "AudioDeviceManager.h" |
Syntax
enum EAudioDeviceScope
{
Default,
Shared,
Unique,
}
Values
| Name | Remarks |
|---|---|
| Default | Default to the behavior specified by the editor preferences. |
| Shared | Use an audio device that can be shared by multiple worlds. |
| Unique | Create a new audio device specifically for this handle. |