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Application state when the game receives a notification
| Name | EApplicationState::Type |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPlatformLibrary.h |
| Include Path | #include "Kismet/BlueprintPlatformLibrary.h" |
Syntax
namespace EApplicationState
{
enum Type
{
Unknown,
Inactive,
Background,
Active,
}
}
Values
| Name | Remarks |
|---|---|
| Unknown | The Application was in an unknown state when receiving the notification |
| Inactive | The Application was inactive when receiving the notification |
| Background | The Application was in the background when receiving the notification |
| Active | The Application was active when receiving the notification |