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API > API/Runtime > API/Runtime/Engine
| Name | EAnimationMode::Type |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
Syntax
namespace EAnimationMode
{
enum Type
{
AnimationBlueprint,
AnimationSingleNode,
AnimationCustomMode,
}
}
Values
| Name | Remarks |
|---|---|
| AnimationBlueprint | |
| AnimationSingleNode | |
| AnimationCustomMode | This is custom type, engine leaves AnimInstance as it is. |