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The various call sites we can call into the property access library.
| Name | EAnimPropertyAccessCallSite |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimSubsystem_PropertyAccess.h |
| Include Path | #include "Animation/AnimSubsystem_PropertyAccess.h" |
Syntax
enum EAnimPropertyAccessCallSite
{
WorkerThread_Unbatched,
WorkerThread_Batched_PreEventGraph,
WorkerThread_Batched_PostEventGraph,
GameThread_Batched_PreEventGraph,
GameThread_Batched_PostEventGraph,
}
Values
| Name | Remarks |
|---|---|
| WorkerThread_Unbatched | Access is made on a worker thread in the anim graph or in a BP function. |
| WorkerThread_Batched_PreEventGraph | Access is made on a worker thread before BlueprintThreadSafeUpdateAnimation is run. |
| WorkerThread_Batched_PostEventGraph | Access is made on a worker thread after BlueprintThreadSafeUpdateAnimation is run. |
| GameThread_Batched_PreEventGraph | Access is made on the game thread before the event graph (and NativeUpdateAnimation) is run. |
| GameThread_Batched_PostEventGraph | Access is made on the game thread after the event graph (and NativeUpdateAnimation) is run. |