Navigation
API > API/Runtime > API/Runtime/Engine
For an additive animation, indicates what the animation is relative to.
| Name | EAdditiveBasePoseType |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimEnums.h |
| Include Path | #include "Animation/AnimEnums.h" |
Syntax
enum EAdditiveBasePoseType
{
ABPT_None,
ABPT_RefPose,
ABPT_AnimScaled,
ABPT_AnimFrame,
ABPT_LocalAnimFrame,
ABPT_MAX,
}
Values
| Name | Remarks |
|---|---|
| ABPT_None | Will be deprecated. |
| ABPT_RefPose | Use the Skeleton's ref pose as base. |
| ABPT_AnimScaled | Use a whole animation as a base pose. BasePoseSeq must be set. |
| ABPT_AnimFrame | Use one frame of an animation as a base pose. |
| ABPT_LocalAnimFrame | Use one frame of this animation. RefFrameIndex must be set (RefFrameIndex will be clamped). |
| ABPT_MAX |