Navigation
API > API/Runtime > API/Runtime/Engine
Chooses a method for actors to update overlap state (objects it is touching) on initialization, currently only used during level streaming.
| Name | EActorUpdateOverlapsMethod |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
Syntax
enum EActorUpdateOverlapsMethod
{
UseConfigDefault,
AlwaysUpdate,
OnlyUpdateMovable,
NeverUpdate,
}
Values
| Name | Remarks |
|---|---|
| UseConfigDefault | Use the default value specified by the native class or config value. |
| AlwaysUpdate | Always update overlap state on initialization. |
| OnlyUpdateMovable | Only update if root component has Movable mobility. |
| NeverUpdate | Never update overlap state on initialization. |