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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DrawWireSphereAutoSides
(
FPrimitiveDrawInterface* PDI, |
Draws a sphere using circles, automatically calculating a reasonable number of sides | PrimitiveDrawingUtils.h | |
void DrawWireSphereAutoSides
(
FPrimitiveDrawInterface* PDI, |
PrimitiveDrawingUtils.h |
DrawWireSphereAutoSides(class FPrimitiveDrawInterface *, const FVector &, const FLinearColor &, double, uint8, float, float, bool)
Description
Draws a sphere using circles, automatically calculating a reasonable number of sides
| Name | DrawWireSphereAutoSides |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveDrawingUtils.h |
| Include Path | #include "PrimitiveDrawingUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp |
void DrawWireSphereAutoSides
(
class FPrimitiveDrawInterface * PDI,
const FVector & Base,
const FLinearColor & Color,
double Radius,
uint8 DepthPriority,
float Thickness,
float DepthBias,
bool bScreenSpace
)
Parameters
| Name | Remarks |
|---|---|
| PDI | Draw interface. |
| Base | Center of the sphere. |
| Color | Color of the sphere. |
| Radius | Radius of the sphere. |
| DepthPriority | Depth priority for the circle. |
| Thickness | Thickness of the lines comprising the sphere |
DrawWireSphereAutoSides(class FPrimitiveDrawInterface *, const FTransform &, const FLinearColor &, double, uint8, float, float, bool)
| Name | DrawWireSphereAutoSides |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveDrawingUtils.h |
| Include Path | #include "PrimitiveDrawingUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp |
void DrawWireSphereAutoSides
(
class FPrimitiveDrawInterface * PDI,
const FTransform & Transform,
const FLinearColor & Color,
double Radius,
uint8 DepthPriority,
float Thickness,
float DepthBias,
bool bScreenSpace
)