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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DrawDebugSolidPlane
(
const UWorld* InWorld, |
Loc is an anchor point in the world to guide which part of the infinite plane to draw. | DrawDebugHelpers.h | |
void DrawDebugSolidPlane
(
const UWorld* InWorld, |
DrawDebugHelpers.h |
DrawDebugSolidPlane(const UWorld *, FPlane const &, FVector const &, float, FColor const &, bool, float, uint8)
Description
Loc is an anchor point in the world to guide which part of the infinite plane to draw.
| Name | DrawDebugSolidPlane |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DrawDebugHelpers.h |
| Include Path | #include "DrawDebugHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DrawDebugHelpers.cpp |
void DrawDebugSolidPlane
(
const UWorld * InWorld,
FPlane const & P,
FVector const & Loc,
float Size,
FColor const & Color,
bool bPersistent,
float LifeTime,
uint8 DepthPriority
)
DrawDebugSolidPlane(const UWorld *, FPlane const &, FVector const &, FVector2D const &, FColor const &, bool, float, uint8)
| Name | DrawDebugSolidPlane |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DrawDebugHelpers.h |
| Include Path | #include "DrawDebugHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DrawDebugHelpers.cpp |
void DrawDebugSolidPlane
(
const UWorld * InWorld,
FPlane const & P,
FVector const & Loc,
FVector2D const & Extents,
FColor const & Color,
bool bPersistent,
float LifeTime,
uint8 DepthPriority
)