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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DrawDebugFloatHistory
(
UWorld const& WorldRef, |
Draws a 2D Histogram of size 'DrawSize' based FDebugFloatHistory struct, using DrawTransform for the position in the world. | DrawDebugHelpers.h | |
void DrawDebugFloatHistory
(
UWorld const& WorldRef, |
Draws a 2D Histogram of size 'DrawSize' based FDebugFloatHistory struct, using DrawLocation for the location in the world, rotation will face camera of first player. | DrawDebugHelpers.h |
DrawDebugFloatHistory(UWorld const &, FDebugFloatHistory const &, FTransform const &, FVector2D const &, FColor const &, bool const &, float const &, uint8 const &)
Description
Draws a 2D Histogram of size 'DrawSize' based FDebugFloatHistory struct, using DrawTransform for the position in the world.
| Name | DrawDebugFloatHistory |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DrawDebugHelpers.h |
| Include Path | #include "DrawDebugHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DrawDebugHelpers.cpp |
void DrawDebugFloatHistory
(
UWorld const & WorldRef,
FDebugFloatHistory const & FloatHistory,
FTransform const & DrawTransform,
FVector2D const & DrawSize,
FColor const & DrawColor,
bool const & bPersistent,
float const & LifeTime,
uint8 const & DepthPriority
)
DrawDebugFloatHistory(UWorld const &, FDebugFloatHistory const &, FVector const &, FVector2D const &, FColor const &, bool const &, float const &, uint8 const &)
Description
Draws a 2D Histogram of size 'DrawSize' based FDebugFloatHistory struct, using DrawLocation for the location in the world, rotation will face camera of first player.
| Name | DrawDebugFloatHistory |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DrawDebugHelpers.h |
| Include Path | #include "DrawDebugHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DrawDebugHelpers.cpp |
void DrawDebugFloatHistory
(
UWorld const & WorldRef,
FDebugFloatHistory const & FloatHistory,
FVector const & DrawLocation,
FVector2D const & DrawSize,
FColor const & DrawColor,
bool const & bPersistent,
float const & LifeTime,
uint8 const & DepthPriority
)