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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DrawDebugCircleArc
(
const UWorld* InWorld, |
Draw Debug Circle Arc | DrawDebugHelpers.h | |
void DrawDebugCircleArc
(
const UWorld* InWorld, |
DrawDebugHelpers.h |
DrawDebugCircleArc(const UWorld *, const FVector &, float, const FVector &, float, int32, const FColor &, bool, float, uint8, float)
Description
Draw Debug Circle Arc
| Name | DrawDebugCircleArc |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DrawDebugHelpers.h |
| Include Path | #include "DrawDebugHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DrawDebugHelpers.cpp |
void DrawDebugCircleArc
(
const UWorld * InWorld,
const FVector & Center,
float Radius,
const FVector & Direction,
float AngleWidth,
int32 Segments,
const FColor & Color,
bool PersistentLines,
float LifeTime,
uint8 DepthPriority,
float Thickness
)
DrawDebugCircleArc(const UWorld *, const FVector &, float, const FQuat &, float, int32, const FColor &, bool, float, uint8, float)
| Name | DrawDebugCircleArc |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DrawDebugHelpers.h |
| Include Path | #include "DrawDebugHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DrawDebugHelpers.cpp |
void DrawDebugCircleArc
(
const UWorld * InWorld,
const FVector & Center,
float Radius,
const FQuat & Rotation,
float AngleWidth,
int32 Segments,
const FColor & Color,
bool PersistentLines,
float LifeTime,
uint8 DepthPriority,
float Thickness
)