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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DrawDebugCircle
(
const UWorld* InWorld, |
Draw Debug Circle | DrawDebugHelpers.h | |
void DrawDebugCircle
(
const UWorld* InWorld, |
Draw Debug Circle | DrawDebugHelpers.h |
DrawDebugCircle(const UWorld *, const FMatrix &, double, int32, const FColor &, bool, float, uint8, float, bool)
Description
Draw Debug Circle
| Name | DrawDebugCircle |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DrawDebugHelpers.h |
| Include Path | #include "DrawDebugHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DrawDebugHelpers.cpp |
void DrawDebugCircle
(
const UWorld * InWorld,
const FMatrix & TransformMatrix,
double Radius,
int32 Segments,
const FColor & Color,
bool bPersistentLines,
float LifeTime,
uint8 DepthPriority,
float Thickness,
bool bDrawAxis
)
DrawDebugCircle(const UWorld *, FVector, double, int32, const FColor &, bool, float, uint8, float, FVector, FVector, bool)
Description
Draw Debug Circle
| Name | DrawDebugCircle |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DrawDebugHelpers.h |
| Include Path | #include "DrawDebugHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DrawDebugHelpers.cpp |
void DrawDebugCircle
(
const UWorld * InWorld,
FVector Center,
double Radius,
int32 Segments,
const FColor & Color,
bool bPersistentLines,
float LifeTime,
uint8 DepthPriority,
float Thickness,
FVector YAxis,
FVector ZAxis,
bool bDrawAxis
)