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Unreal Engine C++ API Reference > Runtime > Engine > Distributions > UDistributionFloatUniformCurve
- FCurveEdInterface::GetInRange()
- UDistributionFloat::GetInRange()
- UDistributionFloatUniformCurve::GetInRange()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Distributions/DistributionFloatUniformCurve.h |
Include | #include "Distributions/DistributionFloatUniformCurve.h" |
Source | /Engine/Source/Runtime/Engine/Private/Distributions.cpp |
virtual void GetInRange
&40;
float & MinIn,
float & MaxIn
&41; const
Remarks
Get input range of keys. Outside this region curve continues constantly the start/end values.