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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Distributions > API/Runtime/Engine/Distributions/UDistributionFloat
- UObject::NeedsLoadForEditorGame()
- UDistributionFloat::NeedsLoadForEditorGame()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Distributions/DistributionFloat.h |
| Include | #include "Distributions/DistributionFloat.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Distributions.cpp |
virtual bool NeedsLoadForEditorGame&40;&41; const
Remarks
Called during saving to include this object in client/servers running in editor builds, even if they wouldn't normally be. If false, this object will still get loaded if NeedsLoadForServer/Client are true true if this object should always be loaded for games running in editor builds