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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DisableAllReplicatedPropertiesOfClass
(
const NetworkingPrivate::FRepClassDescriptor& ClassDescriptor, |
Net/UnrealNetwork.h | ||
void DisableAllReplicatedPropertiesOfClass
(
const UClass* ThisClass, |
Net/UnrealNetwork.h |
DisableAllReplicatedPropertiesOfClass(const NetworkingPrivate::FRepClassDescriptor &, EFieldIteratorFlags::SuperClassFlags, TArray< FLifetimeProperty > &)
| Name | DisableAllReplicatedPropertiesOfClass |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h |
| Include Path | #include "Net/UnrealNetwork.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealNetwork.cpp |
void DisableAllReplicatedPropertiesOfClass
(
const NetworkingPrivate::FRepClassDescriptor & ClassDescriptor,
EFieldIteratorFlags::SuperClassFlags SuperClassBehavior,
TArray < FLifetimeProperty > & OutLifetimeProps
)
DisableAllReplicatedPropertiesOfClass(const UClass , const UClass , EFieldIteratorFlags::SuperClassFlags, TArray< FLifetimeProperty > &)
| Name | DisableAllReplicatedPropertiesOfClass |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h |
| Include Path | #include "Net/UnrealNetwork.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealNetwork.cpp |
void DisableAllReplicatedPropertiesOfClass
(
const UClass * ThisClass,
const UClass * ClassToDisable,
EFieldIteratorFlags::SuperClassFlags SuperClassBehavior,
TArray < FLifetimeProperty > & OutLifetimeProps
)