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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Debug > API/Runtime/Engine/Debug/UDebugDrawService > API/Runtime/Engine/Debug/UDebugDrawService/Draw
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Debug/DebugDrawService.h |
| Include | #include "Debug/DebugDrawService.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Debug/DebugDrawService.cpp |
static void Draw
(
const FEngineShowFlags Flags,
FViewport * Viewport,
FSceneView * View,
FCanvas * Canvas,
UCanvas * CanvasObject
)
Remarks
Initialize a debug canvas object then calls above draw. If CanvasObject is null it will find/create it for you