Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Debug > API/Runtime/Engine/Debug/UDebugDrawService > API/Runtime/Engine/Debug/UDebugDrawService/Draw
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Debug/DebugDrawService.h |
| Include | #include "Debug/DebugDrawService.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Debug/DebugDrawService.cpp |
static void Draw
&40;
const FEngineShowFlags Flags,
FViewport &42; Viewport,
FSceneView &42; View,
FCanvas &42; Canvas,
UCanvas &42; CanvasObject
&41;
Remarks
Initialize a debug canvas object then calls above draw. If CanvasObject is null it will find/create it for you