Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Debug > API/Runtime/Engine/Debug/UDebugDrawComponent
- UDebugDrawComponent::CreateDebugSceneProxy()
- USmartObjectDebugRenderingComponent::CreateDebugSceneProxy()
- UNavCorridorTestingComponent::CreateDebugSceneProxy()
- UGameplayDebuggerRenderingComponent::CreateDebugSceneProxy()
- UGeometryCollectionISMPoolDebugDrawComponent::CreateDebugSceneProxy()
- UZoneGraphAnnotationTestingComponent::CreateDebugSceneProxy()
- UZoneGraphAnnotationComponent::CreateDebugSceneProxy()
- UEQSRenderingComponent::CreateDebugSceneProxy()
- UNavTestRenderingComponent::CreateDebugSceneProxy()
- UNavMeshRenderingComponent::CreateDebugSceneProxy()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Debug/DebugDrawComponent.h |
| Include | #include "Debug/DebugDrawComponent.h" |
virtual FDebugRenderSceneProxy &42; CreateDebugSceneProxy&40;&41;
Remarks
Method that derived class should override to create the scene proxy and customize a custom delegate helper (if any)