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Unreal Engine C++ API Reference > Runtime > Engine > Curves
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Curves/KeyHandle.h |
Include | #include "Curves/KeyHandle.h" |
Syntax
struct FKeyHandle
Remarks
Key handles are used to keep a handle to a key. They are completely transient.
Constructors
Type | Name | Description | |
---|---|---|---|
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FKeyHandle () |
Functions
Type | Name | Description | |
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FKeyHandle | Invalid () |
Operators
Type | Name | Description | |
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bool | operator!=
(
const FKeyHandle& Other |
|
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bool | operator==
(
const FKeyHandle& Other |