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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UWorldPartitionStreamingSourceCo-
- UObject::PostLoad()
- UActorComponent::PostLoad()
- UWorldPartitionStreamingSourceComponent::PostLoad()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/WorldPartitionStreamingSourceComponent.h |
| Include | #include "Components/WorldPartitionStreamingSourceComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/WorldPartitionStreamingSourceComponent.cpp |
virtual void PostLoad()
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.